GreenChef: Gamifying sustainable cooking and environmental education
Program: Erasmus+
Key action: Partnerships for cooperation and exchanges of practices
Action Type: Small-scale partnerships in vocational education and training
Project Reference: 2023-2-HU01-KA210-VET-000181362
Start Date - End Date: 01/01/2024 - 31/12/2025
Duration: 24 months
Our role: Partner
Topics:
- Environment and climate change
- New learning and teaching methods and approaches
- Digital content, technologies and practices
About the project
GreenChef is designed to equip secondary VET schools, teachers, and students with the tools to integrate sustainability into culinary practices. By combining education and gameplay, the project brings environmental consciousness into kitchens. With a strong emphasis on plant-based diets and low-carbon food preparation, GreenChef strives to bridge the gap between traditional culinary education and sustainable practices.
Background
The GreenChef project is an Erasmus+ initiative focusing on environmental sustainability and culinary education. In collaboration with Hungary, Greece, and Bulgaria, the project addresses the need for interdisciplinary environmental education within the culinary sector. It aims to raise awareness of sustainable food practices and climate change while fostering innovation through gamified learning tools.
Objectives
The project aims to make a real difference in the lives of migrant women by addressing the social, cultural, and psychological factors that contribute to their well-being. Through interactive, innovative, and inclusive approaches, the project strives to empower women, promote social inclusion, and foster a sense of belonging within their new communities. This is not just a project but a commitment to improving these womenβs lives and positively impacting European society.
π Raise Awareness of Climate Change and Sustainability
π Create a fun and educational board game to teach students and teachers about sustainable food systems.
π΄ Develop lower-carbon-footprint recipes and share them on a dedicated digital platform.
π³ Enhance Culinary Education and Skills
π² Introduce gamified tools for learning sustainable cooking practices and exploring alternative recipes.
π©βπ³ Enable hands-on learning where students cook the recipes they create during gameplay.
π» Promote Digital Transformation and Cross-Border Collaboration
π Develop an easy-to-use digital platform for resources, recipe sharing, and connecting educators internationally.
π€ Encourage collaboration between culinary educators and students across different countries.
Partners
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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.