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TETHICS:
A Serious Game for Innovative Education in Ethics of Technology

Program: Erasmus+

Key action: Partnerships for cooperation and exchanges of practices

Action Type: Small-scale partnerships in vocational education and training

Project Reference: 2023-1-EL01-KA210-VET-000161379

Start Date - End Date: 01/12/2023 - 30/11/2025

Duration: 12 months

Our role: Partner

 

Topics:

  • Artificial Intelligence (AI) and data usage
  • Social responsibility of educational institutions
  • Overcoming skills mismatch and addressing the needs of the labour market
Find out more about the project:

Background

As technology continues to advance at an unprecedented pace, society faces increasingly complex ethical challenges. From artificial intelligence to data privacy, and environmental sustainability, these issues touch every aspect of our lives. For educators, learners, and professionals, understanding these ethical dilemmas and navigating them responsibly has become more critical than ever.

Recognizing this need, the Tethics: A Serious Game for Ethics in Technology project was born under the Erasmus+ Programme. It seeks to bridge the gap between technological progress and ethical education, empowering individuals to make informed decisions in a rapidly evolving digital era.

About the Project

Tethics is a collaborative initiative designed to innovate vocational education and training (VET) by introducing an engaging and interactive approach to ethical learning.

At its core, Tethics focuses on developing a board game that brings ethical concepts to life. This educational tool combines practical, real-world scenarios with immersive gameplay to foster critical thinking, civic engagement, and awareness of ethical principles. By integrating core European values, inclusivity, and sustainability, Tethics aims to provide VET trainers and learners with the knowledge and skills needed to navigate modern ethical dilemmas effectively.

With a strong emphasis on accessibility and innovation, the project delivers both physical and digital game formats, ensuring its relevance in diverse educational settings. Stay tuned as we work to redefine how ethics in technology is taught and understood!

Objectives

1️⃣ Raise Awareness of Ethical Challenges
💡 Empower modern entrepreneurs, innovators, and VET learners by increasing their understanding of the ethical dilemmas posed by rapid technological advancements.

2️⃣ Enhance Education and Upskilling
📚 Promote lifelong learning by equipping VET trainers with innovative tools that foster critical thinking and align with European core values.

3️⃣ Create Engaging Educational Tools
🎲Develop a hands-on, interactive board game that transforms ethical learning into an immersive experience, encouraging civic engagement and informed decision-making.

Partners

National and Kapodistrian University of Athens - Department of History and Philosophy of Science,
Greece
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Dracon Rules Design Studio,
Greece
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Galaxea Advisory,
France
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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.